Xkas Tool
Xkas Tool For Mac Warpsharp For Mac Netextender Download For Mac Cs 3d Imaging Software For Mac Ue4 Packaging For Mac On Windows Pioneer Bdr-206dbk Driver For Mac Color Blindness Primarily Affects Drivers Ed Derek Sivers Anything You Want Epub. Asar is a Super Nintendo assembler based on xkas v0.06. It's the assembler used primarily on SMW Central. Asar's got a freespace finder, will ask for filenames if double clicked, can use parentheses and proper priority in math, can assemble SPC-700 and SuperFX codes, and has many, many other neat little features. A turorial how to apply.asm patch files to SNES roms with xkas.I used an SMW rom and the 6-digit coin counter patch as an example.xkas: http://www.smwcentra. XCA is an x509 certificate generation tool, handling RSA, DSA and EC keys, certificate signing requests (PKCS#10) and CRLs. It supports a broad range of import and export formats.
- ;this file made for xkas
- ;variable locations (these are lowrom addresses) (these addresses should match the ones on the include below)
- !CodeOffset = $B08000
- !SetBank = #$B1
- !SetBank2 = #$B2 ;should always be 1 more than SetBank1 (not sure if it's same with HiRom)
- !MapOffset = #$8000
- !ColBank = #$B3
- org $B18000
- incbin introfiles/intro.map
- org $B39000
- ;start of rom position, should be 00:FF00 if it's HiRom (use LunarAdress to tell which it is)
- JMP !CodeOffset
- org !CodeOffset
- CLC
- SEP #$30
- LDA #$00
- PLB
- STA $2100
- STA $2101
- STA $2103
- STA $2106
- STA $2108
- STA $210A
- STA $210C
- STA $210D
- STA $210E
- STA $210F
- STA $2110
- STA $2111
- STA $2112
- STA $2113
- STA $2114
- LDA #$80
- LDA #$00
- STA $2117
- STA $211B
- STA $211B
- STA $211C
- STA $211D
- STA $211E
- STA $211E
- STA $211F
- STA $2120
- STA $2121
- STA $2124
- STA $2126
- STA $2128
- STA $212A
- LDA #$01
- LDA #$00
- STA $212E
- LDA #$30
- LDA #$00
- LDA #$E0
- LDA #$00
- LDA #$01 ;auto read joypads
- STA $4200
- STA $4201
- STA $4202
- STA $4204
- STA $4206
- STA $4208
- STA $420A
- STA $420C
- REP #$30
- LDA #$03
- LDA #$01
- LDA #$00
- LDA #$01
- ;JSR $2201
- LDX #$8000
- LDX #$1801
- LDX !MapOffset
- LDA !MapBank
- LDX #$0C00
- LDA #$01
- LDA #$00
- LDX #$2200
- LDX !ColOffset
- LDA !ColBank
- LDX #$0200 ;512 colors
- LDA #$01
- JSR Jump1
- ;copy first half #$8000
- STX $2116
- STX $4300
- STX $4302
- STA $4304
- STX $4305
- STA $420B
- ;copy bottom half #$6000 in size
- STX $4302
- STA $4304
- STX $4305
- STA $420B
- STA $2100
- JSR Jump2
- CMP #$10
- {
- LDX #$0030
- Jump3:
- LDY #$FFFF
- Jump4:
- BNE Jump4
- Jump5:
- LDA $4212
- BEQ Jump5
- Jump6:
- AND #$01
- LDA $4218
- BNE Jump7
- ;BNE Jump3 ;don't wait for keypress
- SEP #$20
- AND #$80
- LDA #$0F
- Jump10:
- DEC A
- JSR Jump2
- CMP #$00
- LDX #$0000
- ;old code from beginning of unchanged rom
- XCE
- REP #$10
- Jump1:
- Jump11:
- AND #$80
- PLA
- Jump2:
- Jump8:
- BNE Jump8
- pha
- sep #$20
- ; sta.l $4200
- Vloop:
- and #$80
- ; sta.l $4200
- plp
- rts